Today, I officially joined OCEANSTORM FILMS as a Visual Effects Producer. We look forward to serving the visual effects community...
www.oceanstormfilms.com
www.oceanstormfilmsvfx.com
louis.vfx@oceanstormfilms.com
Thursday, July 04, 2019
Saturday, September 01, 2018
Back in the Visual Effects game...
Hello,
After a few years of working on myself improving my spiritual life I have been working on a few projects and slowly, but surely getting 'back in the visual effects game...'
I have been working closely with a company in India who does amazing work and is very professional with a reasonable turn around. They helped me with some logos, a roto /comp HD project, and they will be working on a few short films.
My goal is to become a Feature Length Film Editor and Colorist. But knowing how to slap together a visual effects shot will help me be a strong Editor. I have two short films to edit to get into American Film Institute not too far from where I live in Los Angeles.
I look forward to sharing with you some of the work India has done and exploring other relationships that are mutually beneficial.
Best,
Louis Katz
After a few years of working on myself improving my spiritual life I have been working on a few projects and slowly, but surely getting 'back in the visual effects game...'
I have been working closely with a company in India who does amazing work and is very professional with a reasonable turn around. They helped me with some logos, a roto /comp HD project, and they will be working on a few short films.
My goal is to become a Feature Length Film Editor and Colorist. But knowing how to slap together a visual effects shot will help me be a strong Editor. I have two short films to edit to get into American Film Institute not too far from where I live in Los Angeles.
I look forward to sharing with you some of the work India has done and exploring other relationships that are mutually beneficial.
Best,
Louis Katz
Saturday, January 08, 2011
Happy New Year!
Hello VFX peeps. I'm currently at Zoic Studios in Los Angeles. I've worked on several projects in house since October. Falling Skies, No Ordinary Family, The Whole Truth, and V for the most part. I am finally quite comfortable in Nuke. I am currently booked until February 18. Zoic has some very talented Artists and excellent Production folks.
I hope everyone is well and let's make some commercial, episodic and movie magic in 2011!
Cheers,
Louis
I hope everyone is well and let's make some commercial, episodic and movie magic in 2011!
Cheers,
Louis
Monday, October 04, 2010
Update
Starting Monday I start work on a Spielberg project. Nothing more I can say I think.
Cheers,
Louis
Cheers,
Louis
Sunday, June 27, 2010
Mark Ronson's Bang Bang Bang Music Video
Please check out Warren Fu's latest music video for Mark Ronson, Bang Bang Bang. I pitched in and did a few shots in After Effects.
Rolling Stone says 'Summer's Hottest Video':
http://www.rollingstone.com/music/news/17386/119965
High Quality on Warren Fu's vimeo page:
http://vimeo.com/12581076
And... a classic we did a few years ago for THE STROKES:
http://vimeo.com/2523140
Enjoy,
Louis Katz
www.louiskatz.com
Rolling Stone says 'Summer's Hottest Video':
http://www.rollingstone.com/music/news/17386/
High Quality on Warren Fu's vimeo page:
http://vimeo.com/12581076
And... a classic we did a few years ago for THE STROKES:
http://vimeo.com/2523140
Enjoy,
Louis Katz
www.louiskatz.com
Labels:
bang bang bang,
mark ronson,
partizan,
rolling stone,
The Strokes,
Warren Fu
Wednesday, April 14, 2010
John Hurt
I ran into John Hurt at my favorite local restaurant / bar L'ASSOMOIR in the Old Port of Montreal. Got him a shot of Jamison, we talked, and I gave him my card. Then 3 chicks and the owner joined us... He's filming Immortals (aka Dawn of War and Gods of War).
http://www.imdb.com/name/nm0000457/
http://www.imdb.com/title/tt1253864/
-Louis
http://www.imdb.com/name/nm0000457/
http://www.imdb.com/title/tt1253864/
-Louis
Labels:
Dawn of War,
Gods of War,
Immortals,
John Hurt,
L'ASSOMOIR,
Montreal
Wednesday, March 03, 2010
Jake Gyllenhaal in local Montreal Coffee Shop
$6 Canadian Dollars for a latte and chocolatine, and I saw this guy:
http://www.imdb.com/name/nm0350453/
He's done a few movies I like, and one I worked on...
Guess which ones?
-Louis
http://www.imdb.com/name/nm0350453/
He's done a few movies I like, and one I worked on...
Guess which ones?
-Louis
Monday, November 30, 2009
Digital Tutors
I highly recommend anyone who wants to learn software to sign up for Digital Tutors. The tutorials are very well done and organized nicely. I am getting back up to speed on XSI and learning Nuke from scratch. In only a few short days I almost know enough of the apps to do what we're going to need on Resident Evil 4: Afterlife (3D).
Find them at:
www.digitaltutors.com
Find them at:
www.digitaltutors.com
Labels:
digital tutors,
learning software,
nuke,
training,
xsi
Sunday, November 22, 2009
MONTREAL
I am going to be working in Montreal for 6 months as a CG Supervisor at Rodeo FX on a live action 3d stereo film. The city is incredible. The French influence is lovely. I am staying in the Old Montreal. It's a wonderful district to walk around. I need to lose those DreamWorks 15 pounds...
-Louis
-Louis
Saturday, August 15, 2009
Thursday, August 13, 2009
Projection on Buildings
I wish I thought of this first. Genius and so easy to do!
Enjoy,
Louis Katz
www.louiskatz.com
Projection on Buildings from NuFormer Digital Media on Vimeo.
Enjoy,
Louis Katz
www.louiskatz.com
Saturday, August 08, 2009
Carousel
"Director Adam Berg responded with an idea for an epic ‘frozen moment’ cops and robbers shootout sequence that included clowns, explosions, a decimated hospital, and plenty of broken glass and bullet casings."
View the film:
http://beta.stinkdigital.tv/work/view/selected/carousel
How they did it:
Thursday, July 16, 2009
PHRAZES
Warren Fu asked me to convert Mandala art into 3D.
Find the result here:
http://www.juliancasablancas.com/
Enjoy,
Louis
Find the result here:
http://www.juliancasablancas.
Enjoy,
Louis
Labels:
Julian Casablancas,
Mandala,
Phrazes,
The Strokes,
Warren Fu
Wednesday, June 24, 2009
Illusion Arts Tribute
http://www.illusionarts.com/
http://drexfiles.wordpress.com/2009/06/04/illusion-arts-tribute/
http://www.variety.com/article/VR1118004410.html?categoryid=18&cs=1
http://mattejourney.blogspot.com/2009/06/illusion-arts-closes-its-doors.html
I know a few matte painters who worked at Illusion Arts. They always had good things to say about the place.
-Louis
http://drexfiles.wordpress.com/2009/06/04/illusion-arts-tribute/
http://www.variety.com/article/VR1118004410.html?categoryid=18&cs=1
http://mattejourney.blogspot.com/2009/06/illusion-arts-closes-its-doors.html
I know a few matte painters who worked at Illusion Arts. They always had good things to say about the place.
-Louis
Labels:
illusian arts,
matte paintings,
rob stromberg,
star trek,
syd dutton
Thursday, April 23, 2009
Sunday, March 22, 2009
How to unmultiply layer in Photoshop
Following is the manual steps to unmultiply an image in Photoshop the hard way:
Let's say you have a cloud with transparency for example.
- Have the original painted (or not more likely these days) cloud with transparency in Photoshop open.
- If you have a layer mask, delete it, an apply it.
- Ctrl (PC) or Command (MAC) click on the layer to select the layer's transparency.
- Save the channel as an alpha. Make sure it's the only alpha.
- Now duplicate the cloud layer with transparency once. Take the duplicated layer and merge down (ctrl or command e). That's 2 cloud layers merged. Duplicate that and merge. You have 4. Duplicate that and merge. You have 8. Duplicate that and merge. You have 16. Duplicate that and merge. You have 32. Duplicate that and merge. You have 64. Duplicate that and merge. You have 128. Duplicate that and merge. You have 256. Duplicate that and merge. You have 512. Duplicate that and merge. You have 1024. Duplicate that and merge. You have 2048. Duplicate that and merge. You have 4096. Good enough. The power of 2. Gotta love it. I suggest you make a Photoshop Action for easier future use.
- Now I suggest you add a layer below the cloud layer and make it a general sky color, or the average color of the actual cloud's background. If you've truly unmultiplied the cloud it wouldn't matter what color you made the background. Pink, black, white, or green. It just gives you more peace of mind that it's goint to cut out of that color. Some Artists use whatever the background was. That's a waste of disk space. But it can be useful for reference when lining up in 3D.
- Now flatten or merge the rgba image. You have an unmultiplied cloud texture for Maya / Mental Ray. Use .tga for mental ray. Unless they fixed it. Used to be mental ray didn't support .lzw .tif's. Annoying. .tga works for maya or mental ray rendering.
Side note. After Effects can view and save unmultiplied images. Shift click on alpha in comp window. Very convenient. Wouldn't you think that the After Effects team and Photoshop team at Adobe could have lunch one day and share that code? PHOTOSHOP NEEDS TO BE ABLE TO VIEW AND SAVE IMAGE(S) UNMULTIPLIED. THOMAS KNOLL, JOHN KNOLL, HELLO! Not ranting, just trying to get the word out. Write them! Put on your blog(s). Photoshop should just do this out of the box.
Enjoy,
Louis Katz
www.louiskatz.com
Let's say you have a cloud with transparency for example.
- Have the original painted (or not more likely these days) cloud with transparency in Photoshop open.
- If you have a layer mask, delete it, an apply it.
- Ctrl (PC) or Command (MAC) click on the layer to select the layer's transparency.
- Save the channel as an alpha. Make sure it's the only alpha.
- Now duplicate the cloud layer with transparency once. Take the duplicated layer and merge down (ctrl or command e). That's 2 cloud layers merged. Duplicate that and merge. You have 4. Duplicate that and merge. You have 8. Duplicate that and merge. You have 16. Duplicate that and merge. You have 32. Duplicate that and merge. You have 64. Duplicate that and merge. You have 128. Duplicate that and merge. You have 256. Duplicate that and merge. You have 512. Duplicate that and merge. You have 1024. Duplicate that and merge. You have 2048. Duplicate that and merge. You have 4096. Good enough. The power of 2. Gotta love it. I suggest you make a Photoshop Action for easier future use.
- Now I suggest you add a layer below the cloud layer and make it a general sky color, or the average color of the actual cloud's background. If you've truly unmultiplied the cloud it wouldn't matter what color you made the background. Pink, black, white, or green. It just gives you more peace of mind that it's goint to cut out of that color. Some Artists use whatever the background was. That's a waste of disk space. But it can be useful for reference when lining up in 3D.
- Now flatten or merge the rgba image. You have an unmultiplied cloud texture for Maya / Mental Ray. Use .tga for mental ray. Unless they fixed it. Used to be mental ray didn't support .lzw .tif's. Annoying. .tga works for maya or mental ray rendering.
Side note. After Effects can view and save unmultiplied images. Shift click on alpha in comp window. Very convenient. Wouldn't you think that the After Effects team and Photoshop team at Adobe could have lunch one day and share that code? PHOTOSHOP NEEDS TO BE ABLE TO VIEW AND SAVE IMAGE(S) UNMULTIPLIED. THOMAS KNOLL, JOHN KNOLL, HELLO! Not ranting, just trying to get the word out. Write them! Put on your blog(s). Photoshop should just do this out of the box.
Enjoy,
Louis Katz
www.louiskatz.com
Labels:
Adobe,
Adobe After Effects,
clouds,
divide,
john knoll,
maya,
mental ray,
Photoshop,
premult,
textures,
thomas knoll,
unmult,
unmultiply
Saturday, March 14, 2009
Matte Paintings
I was browsing matte painting dot org. Do you agree with my comments? I noticed most matte paintings have the light, sun, or moon right in camera, or just off. It works, but a little overused in my opinion.
Love it:
http://mattepainting.org/gallery/main.php?g2_itemId=4461&g2_imageViewsIndex=1
http://mattepainting.org/gallery/main.php?g2_itemId=4307
http://mattepainting.org/gallery/main.php?g2_itemId=3362
http://mattepainting.org/gallery/main.php?g2_itemId=2723
http://mattepainting.org/gallery/main.php?g2_itemId=2744
http://mattepainting.org/gallery/main.php?g2_itemId=4376
http://mattepainting.org/gallery/main.php?g2_itemId=2452
http://mattepainting.org/gallery/main.php?g2_itemId=4379
http://mattepainting.org/gallery/main.php?g2_itemId=4373
http://mattepainting.org/gallery/main.php?g2_itemId=4484
http://mattepainting.org/gallery/main.php?g2_itemId=4205
http://mattepainting.org/gallery/main.php?g2_itemId=3579
http://mattepainting.org/gallery/main.php?g2_itemId=4163
Too many birds:
http://mattepainting.org/gallery/main.php?g2_itemId=9223
Good use of birds:
http://mattepainting.org/gallery/main.php?g2_itemId=9286
Interesting:
http://mattepainting.org/gallery/main.php?g2_itemId=4190
http://mattepainting.org/gallery/main.php?g2_itemId=4184
http://mattepainting.org/gallery/main.php?g2_itemId=3053
http://mattepainting.org/gallery/main.php?g2_itemId=2729
http://mattepainting.org/gallery/main.php?g2_itemId=2708
http://mattepainting.org/gallery/main.php?g2_itemId=2575
http://mattepainting.org/gallery/main.php?g2_itemId=2087
http://mattepainting.org/gallery/main.php?g2_itemId=2063
http://mattepainting.org/gallery/main.php?g2_itemId=4352
http://mattepainting.org/gallery/main.php?g2_itemId=3707
http://mattepainting.org/gallery/main.php?g2_itemId=4430
http://mattepainting.org/gallery/main.php?g2_itemId=3737
http://mattepainting.org/gallery/main.php?g2_itemId=4092
http://mattepainting.org/gallery/main.php?g2_itemId=4071
Artist(s) who really wanted to work on Star Wars:
http://mattepainting.org/gallery/main.php?g2_itemId=9184
http://mattepainting.org/gallery/main.php?g2_itemId=4472
http://mattepainting.org/gallery/main.php?g2_itemId=4464
http://mattepainting.org/gallery/main.php?g2_itemId=3334
It's not super well done, but something I like about it:
http://mattepainting.org/gallery/main.php?g2_itemId=4127
http://mattepainting.org/gallery/main.php?g2_itemId=3986
http://mattepainting.org/gallery/main.php?g2_itemId=2792
http://mattepainting.org/gallery/main.php?g2_itemId=2767
Great study. A good painter could just keep going:
http://mattepainting.org/gallery/main.php?g2_itemId=3645&g2_imageViewsIndex=1
http://mattepainting.org/gallery/main.php?g2_itemId=3588
http://mattepainting.org/gallery/main.php?g2_itemId=3254
http://mattepainting.org/gallery/main.php?g2_itemId=3027
http://mattepainting.org/gallery/main.php?g2_itemId=2604
http://mattepainting.org/gallery/main.php?g2_itemId=3505
http://mattepainting.org/gallery/main.php?g2_itemId=4106
Redneck Painting:
http://mattepainting.org/gallery/main.php?g2_itemId=4099
http://mattepainting.org/gallery/main.php?g2_itemId=2425
Kind of cool, tree needs work:
http://mattepainting.org/gallery/main.php?g2_itemId=9175
Trying to draw the eye TOO much:
http://mattepainting.org/gallery/main.php?g2_itemId=9013
Photo of valley is better than the structure:
http://mattepainting.org/gallery/main.php?g2_itemId=4475
Terrible:
http://mattepainting.org/gallery/main.php?g2_itemId=4129
I literally had this idea 15 years ago, somebody just shot into my memory, amazing:
http://mattepainting.org/gallery/main.php?g2_itemId=3859
Less is more and proof that not every matte painting needs clouds, love it:
http://mattepainting.org/gallery/main.php?g2_itemId=3628
Typical junk. How many of these kind of matte paintings are we gonna see before we puke, without even drinking?:
http://mattepainting.org/gallery/main.php?g2_itemId=4403
Hah!
http://mattepainting.org/gallery/main.php?g2_itemId=3810
Enjoy,
Louis Katz
www.louiskatz.com
Love it:
http://mattepainting.org/gallery/main.php?g2_itemId=4461&g2_imageViewsIndex=1
http://mattepainting.org/gallery/main.php?g2_itemId=4307
http://mattepainting.org/gallery/main.php?g2_itemId=3362
http://mattepainting.org/gallery/main.php?g2_itemId=2723
http://mattepainting.org/gallery/main.php?g2_itemId=2744
http://mattepainting.org/gallery/main.php?g2_itemId=4376
http://mattepainting.org/gallery/main.php?g2_itemId=2452
http://mattepainting.org/gallery/main.php?g2_itemId=4379
http://mattepainting.org/gallery/main.php?g2_itemId=4373
http://mattepainting.org/gallery/main.php?g2_itemId=4484
http://mattepainting.org/gallery/main.php?g2_itemId=4205
http://mattepainting.org/gallery/main.php?g2_itemId=3579
http://mattepainting.org/gallery/main.php?g2_itemId=4163
Too many birds:
http://mattepainting.org/gallery/main.php?g2_itemId=9223
Good use of birds:
http://mattepainting.org/gallery/main.php?g2_itemId=9286
Interesting:
http://mattepainting.org/gallery/main.php?g2_itemId=4190
http://mattepainting.org/gallery/main.php?g2_itemId=4184
http://mattepainting.org/gallery/main.php?g2_itemId=3053
http://mattepainting.org/gallery/main.php?g2_itemId=2729
http://mattepainting.org/gallery/main.php?g2_itemId=2708
http://mattepainting.org/gallery/main.php?g2_itemId=2575
http://mattepainting.org/gallery/main.php?g2_itemId=2087
http://mattepainting.org/gallery/main.php?g2_itemId=2063
http://mattepainting.org/gallery/main.php?g2_itemId=4352
http://mattepainting.org/gallery/main.php?g2_itemId=3707
http://mattepainting.org/gallery/main.php?g2_itemId=4430
http://mattepainting.org/gallery/main.php?g2_itemId=3737
http://mattepainting.org/gallery/main.php?g2_itemId=4092
http://mattepainting.org/gallery/main.php?g2_itemId=4071
Artist(s) who really wanted to work on Star Wars:
http://mattepainting.org/gallery/main.php?g2_itemId=9184
http://mattepainting.org/gallery/main.php?g2_itemId=4472
http://mattepainting.org/gallery/main.php?g2_itemId=4464
http://mattepainting.org/gallery/main.php?g2_itemId=3334
It's not super well done, but something I like about it:
http://mattepainting.org/gallery/main.php?g2_itemId=4127
http://mattepainting.org/gallery/main.php?g2_itemId=3986
http://mattepainting.org/gallery/main.php?g2_itemId=2792
http://mattepainting.org/gallery/main.php?g2_itemId=2767
Great study. A good painter could just keep going:
http://mattepainting.org/gallery/main.php?g2_itemId=3645&g2_imageViewsIndex=1
http://mattepainting.org/gallery/main.php?g2_itemId=3588
http://mattepainting.org/gallery/main.php?g2_itemId=3254
http://mattepainting.org/gallery/main.php?g2_itemId=3027
http://mattepainting.org/gallery/main.php?g2_itemId=2604
http://mattepainting.org/gallery/main.php?g2_itemId=3505
http://mattepainting.org/gallery/main.php?g2_itemId=4106
Redneck Painting:
http://mattepainting.org/gallery/main.php?g2_itemId=4099
http://mattepainting.org/gallery/main.php?g2_itemId=2425
Kind of cool, tree needs work:
http://mattepainting.org/gallery/main.php?g2_itemId=9175
Trying to draw the eye TOO much:
http://mattepainting.org/gallery/main.php?g2_itemId=9013
Photo of valley is better than the structure:
http://mattepainting.org/gallery/main.php?g2_itemId=4475
Terrible:
http://mattepainting.org/gallery/main.php?g2_itemId=4129
I literally had this idea 15 years ago, somebody just shot into my memory, amazing:
http://mattepainting.org/gallery/main.php?g2_itemId=3859
Less is more and proof that not every matte painting needs clouds, love it:
http://mattepainting.org/gallery/main.php?g2_itemId=3628
Typical junk. How many of these kind of matte paintings are we gonna see before we puke, without even drinking?:
http://mattepainting.org/gallery/main.php?g2_itemId=4403
Hah!
http://mattepainting.org/gallery/main.php?g2_itemId=3810
Enjoy,
Louis Katz
www.louiskatz.com
Labels:
art,
digital matte,
film,
matte paintings,
movies
Saturday, March 07, 2009
The Holodeck, As Re-Imagined in 2010
World Builder from Bruce Branit on Vimeo.
One day of shooting, 2 years of post production.
Enjoy,
Louis Katz
www.louiskatz.com
Thursday, March 05, 2009
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